Some background: Duke Nukem Forever has been in development for a mind-boggling 14 years, making it a running joke within the industry. But last year Gearbox Software (which took over the project in 2009) boasted a May 2011 release that would be well worth the wait. The fact that they’re forced to delay it again leaves them vulnerable to merciless criticism. Props to them for meeting the issue head-on, with humility and self-aware humor.
An important part of the user experience for software is, what happens when it fails? When I loaded the new Facebook game Dragon Age Legends today, an animated sequence showed an armored warrior struggling to get the game to load on his PC before rising up in a rage and smashing it to pieces. The scene was followed by the message, "We apologize for any inconvenience.Dragon Age Legends is temporarily unavailable. Please try back soon..."
Modder Ben Heck asks the musical question, "What Do You Get When You Cross An Xbox 360 With An Atari 2600?" Here is his answer, complete with lovely faux wood paneling.
People want to believe that illusions could be real; that’s why we go to magic shows. I think the illusion that’s important to us as RPG players is the sense that events in the imagined world have their own independent and pre-existing reality. Even though at one level we know that some of these events are the result of random rolls on a chart, at another level we treat the dice as oracles that reveal this other world. This illusion that both dice rolls and asking “what do I see when I throw a torch into the pit?” are ways of discovering what’s out there in the game-world seems to me vital to what roleplaying is about.
Link from Jeff's Gameblog
From my favorite Pinky & The Brain episode. The Brain -- a superintelligent lab mouse -- schemes continually to conquer the world aided by his deranged sidekick Pinky. This time, he plans to become a country music star named "Bubba Bo Bob Brain" and write a hit song with subliminal messages commanding listeners to obey him.