
In a Businessweek article Seth Priebasch of SCVNGR declares the decade of “social” over – by which he means the decade spent constructing the frameworks that we now use to share and communicate. The dust has settled, and we’re entering an era in which game dynamics will shape how people live, work, share information and make decisions.
Seth describes three (of seven) specific game dynamics that can be used to influence behavior: Appointment, Progression and Communal Discovery. You’ll find these dynamics at work in our lives in areas as diverse as Farmville, World of WarCraft, happy hours and supermarket loyalty programs.
Several years ago I worked in marketing as a copywriter. In my off-hours I wrote multiple blogs on a variety of subjects, and did a podcast for a year. I talked to people with names like "Flaming Weasel" on websites with strange names, that worked in ways that were hard to explain to casual Web users. I did all this because it made my life better, happier and more interesting.
At some point I connected the dots between what I did at work and all of these online activities, and I realized that the business I was in -- telling people about things in ways that, one hoped, would influence how they thought and behaved in regard to those things -- was changing in a fundamental way. I started to tell my colleagues about these new ways that people were getting and sharing information, and suggest ideas on how we could use them.I became "the social media guy", a role that was formalized when I joined a PR agency as a Digital Strategist.
Recently I've been taking on a role that's giving me a sense of deja vu: my work and non-work lives are colliding once more so that I am now "the game guy." This is because I have the strong sense that what Seth's saying is right on target. We're in another one of those transforming moments in the world of communications. It's not as dramatic and obvious a change as the rapid, widespread shift from offline to online, "socialized" content. I think it's a matter of understanding how communication, influence and motivation now work in an always-on, highly-connected, highly-mobile culture.
People are incorporating randomness into their lives; they're going multiplayer, leveling up, competing with strangers for digital rewards (or for the pure joy of it), they're having passionate discussions about strategy. They're using online games to stay in touch with distant loved ones. They're discovering how play can change the world for good.
So! Where do we start, then?
Oh, right. Silly me.
West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
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