SCORE: Moldvay and Cook D&D at Half Price Books

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I've mentioned that I dismissed Basic and Expert D&D back in the day, because I played Advanced Dungeons & Dragons and also because I was an insufferable 13 -year-old. But reading about Moldvay and Cook's games on Jeff's Gameblog and Grognardia lately has left me itching to get my hands on them and see what they were all about. Because they sound hugely fun.

So when I dropped in at Half Price Books today to kill some time while our car was in the shop, and saw multiple copies of Basic and Expert in the game section for five or six bucks each -- it was a bloody Christmas miracle.

True story: I never played nor read The Keep on the Borderlands. Which is sort of like the 80s gaming geek equivalent of not having seen Casablanca.

The decade of games

iPhone play

In a Businessweek article Seth Priebasch of SCVNGR declares the decade of “social” over – by which he means the decade spent constructing the frameworks that we now use to share and communicate. The dust has settled, and we’re entering an era in which game dynamics will shape how people live, work, share information and make decisions.

Seth describes three (of seven) specific game dynamics that can be used to influence behavior: Appointment, Progression and Communal Discovery. You’ll find these dynamics at work in our lives in areas as diverse as Farmville, World of WarCraft, happy hours and supermarket loyalty programs.

Several years ago I worked in marketing as a copywriter. In my off-hours I wrote multiple blogs on a variety of subjects, and did a podcast for a year. I talked to people with names like "Flaming Weasel" on websites with strange names, that worked in ways that were hard to explain to casual Web users. I did all this because it made my life better, happier and more interesting.

At some point I connected the dots between what I did at work and all of these online activities, and I realized that the business I was in -- telling people about things in ways that, one hoped, would influence how they thought and behaved in regard to those things -- was changing in a fundamental way. I started to tell my colleagues about these new ways that people were getting and sharing information, and suggest ideas on how we could use them.I became "the social media guy", a role that was formalized when I joined a PR agency as a Digital Strategist.

Recently I've been taking on a role that's giving me a sense of deja vu: my work and non-work lives are colliding once more so that I am now "the game guy." This is because I have the strong sense that what Seth's saying is right on target. We're in another one of those transforming moments in the world of communications. It's not as dramatic and obvious a change as the rapid, widespread shift from offline to online, "socialized" content. I think it's a matter of understanding how communication, influence and motivation now work in an always-on, highly-connected, highly-mobile culture.

People are incorporating randomness into their lives; they're going multiplayer, leveling up, competing with strangers for digital rewards (or for the pure joy of it), they're having passionate discussions about strategy. They're using online games to stay in touch with distant loved ones. They're discovering how play can change the world for good

 So! Where do we start, then?

Oh, right. Silly me.

West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
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The D&D Bus at PAX: Ken Kesey meets Gary Gygax

A psychedelic take on the olden days of Dungeons & Dragons adorns the Wizards of the Coast D&D bus at the Penny Arcade Expo. (Bear in mind the "olden days" were when I started playing. I am olden.)

The parking lot also featured a tent where WoTC demoed Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter (4th Edition D&D) -- aka "the red box"-- and the Castle Ravenloft Board Game; giant dice that people could lift and heave; and a stage for activities such as a spelling bee for words like Blibdoolpoolp, Flumph and Zagyg.

PAX D&D bus

PAX D&D bus

The Red Box demo was a lot of fun. I suspect I'm a key target audience for this product: I enjoy 4th Edition but when I play it I'm often overwhelmed by all of the stuff I have to manage just to hit monsters. My character sheet is like a control panel for a fighter jet. Red Box appears to fix that -- I can go as simple or complex as I want.

Over on his Facebook page, Paizo's Erik Mona says that they're planning to release a starter set for Pathfinder within a year or two. Bringing in new players and activating dormant gamers = good.

 

I'm going to PAX! Are you?

I meet MC Frontalot

Yo, when I hit it, I hit el-shift oh to the quote, and then dollah...

It's that time of year again, when downtown Seattle is submerged in a tide of nerds; when the priorities for just a few days become creative play, and being enthusiastic about things, and sharing amazing experiences with people. When people can come together in peace and geek out en masse.

I will be there, O my droogies (and Twittering.) If you see me, say hey!

eMarketer - Mobile Gaming Market Tops $800 Million in 2010

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"This year, 64 million people will play mobile games at least monthly, a number that will rise to 94.9 million by 2014. eMarketer’s estimates exclude mobile users who play preinstalled games, which offer publishers decent brand exposure but little in the way of monetization opportunities. ...eMarketer expects revenues from mobile gaming to reach nearly $850 million this year, with the vast majority coming from paid downloads. By 2014, mobile gaming revenues will top $1.5 billion. "

Best float in the Chaos parade

Deathmobile

In his "black hobbits" post, Jeff Rients recounts how his D&D party encounters a group of Chaos-affiliated halflings on the first level of a dungeon, where they are busy building...a parade float.

The party chats up the halflings and find out that once a year a parade is held on level one and each level enters a float.  They make a large circuit around the dungeon and one chamber on the route has bleachers and a judges booth.  The halflings never win Best Float, but this year they're excited about their prospects with their new "Skull Shooting Fire Out of Its Eyes" theme float.

There's a little discussion about taking advantage of the parade to scout out depopulated lower levels of the dungeon.  But in the end the party decides that they'd rather help their buddies win the competition, via turning the float into an Animal House-style Deth Machine.

The result is pure glorious mayhem, with the PCs taking on monsters from every level of the dungeon - - and their parade floats -- in a battle that runs down the dungeon's length while a crowd of monstrous onlookers cheers.

I've had Jeff's blog loaded on my iPod web browser for months, and check it every time I connect to Wi-Fi. It's wonderful and amazing and you should read it.