GeekWire: Skype + Kinect = Microsoft's killer combo

But many of the people trying to wrap their heads around the deal are missing an important point — the more than 10 million Microsoft cameras connected to television screens in homes around the world.

That’s how many Xbox 360 Kinect sensors have been sold in six months. The devices already have video chat capabilities, but the feature has been relatively low profile. Just imagine what would happen if Microsoft brought the Skype brand — and its 145 million connected users — into the picture. That’s a powerful combination of brands with the potential to get a lot of attention and usage.

Inexcusably, I left Kinect out of the equation in my last post. Todd Bishop nails it.

Microsoft's Skype acquisition and the evolution of Xbox Live

Microsoft has agreed to purchase Skype for $8.5B, the company's biggest acquisition to date.

Microsoft says that they'll be integrating Skype functions with Xbox Live, Outlook and Windows Phones. At my last agency I wrote a lot about Microsoft Unified Communications, so I'm very interested to see if and how how they'll tie Skype into that offering.

The news of the acquisition kind of blew my mind, but there was another, smaller explosion that occurred as I read the article: Microsoft talked about Xbox Live in the same breath as its email client and its smartphone product.

Now, people have been using voice communication with their game consoles for years. But increasingly, Xbox Live is about a LOT more than games -- it's a way to deliver many kinds of entertainment into the home, to purchase virtual objects, and to connect with friends who are online.

I'm looking forward to seeing where Skype integration takes Xbox Live. Will it be just a better way to talk to your teammates in Halo? Or will it be part of an evolution of Xbox Live into a full-on communications platform?

Extra Credits Innovation Awards recognizes awesomeness in video game design

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The Escapist magazine and the Extra Credits crew have created the Extra Credits Innovation Awards to acknowledge the ideas of today that will shape the video games of tomorrow. Submissions are open through April 20, and nominees will be announced May 2.

The categories are Innovation in Game Design, Innovation in Narrative Delivery, Most Unbelievably Awesomely Fun, Genre Buster Award, Positive Impact Innovator, and the LOGIN Special Award for Innovation in Multiplayer.

Anyone can participate, from major studios down to the smallest indie or hobbyist developer. Even student projects are welcome. Check it out!

Atari's Greatest Hits app brings classic arcade and 2600 games to iOS devices

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Finally, I can once again hear the satisfying crash of a yellow dragon's jaws closing futilely behind me as I race through a maze. CNET's Crave blog reports that the Atari's Greatest Hits app is bringing old-school arcade and 2600 games to the iPhone, iPod Touch and iPad. The app is free, and you load it up with games such as Missile Command, Adventure, Yar's Revenge, Warlords and Battlezone. Individual game packs are 99 cents, while the full 100-game bundle is $14.99.

Reviews are mixed: some seem over the moon about it, but I'm seeing a lot of complaints about the controls and display. I'm likely to give it a whirl, though -- who am I kidding, I pretty much HAVE to -- and will let you know what I think.

Gearbox announces Duke Nukem Forever delay with a pretty funny YouTube video

Some background: Duke Nukem Forever has been in development for a mind-boggling 14 years, making it a running joke within the industry. But last year Gearbox Software (which took over the project in 2009) boasted a May 2011 release that would be well worth the wait. The fact that they’re forced to delay it again leaves them vulnerable to merciless criticism. Props to them for meeting the issue head-on, with humility and self-aware humor.

Dragon Age Legends entertains while down

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An important part of the user experience for software is, what happens when it fails? When I loaded the new Facebook game Dragon Age Legends today, an animated sequence showed an armored warrior struggling to get the game to load on his PC before rising up in a rage and smashing it to pieces. The scene was followed by the message, "We apologize for any inconvenience.Dragon Age Legends is temporarily unavailable. Please try back soon..."