Rockett Science Labs

"Where Yesterday Is Tomorrow" 
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Crispy Gamer: Maybe there was something in the air during the early '70s

Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, two short years after Nolan Bushnell managed to cobble together a little arcade machine called Pong.

We've never had fun quite the same way since.

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Filed under  //   DnD   Dungeons and Dragons   games   videogames  

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Wil Wheaton is better at Super Mario than Jason Bateman

A young Wil Wheaton revels in his pwnage of Jason Bateman (not pictured) at the 1986 "Super Mario-A-Thon".

I sincerely hope that the prize did not include having the guy in the Mario costume come to live in the Wheaton household.

I also hope that the 1up post results in a gala Wheaton-Bateman rematch event to benefit Child's Play. How cool would that be?

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Filed under  //   games   videogames  

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I AM A JEDI

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Filed under  //   PAX   Star Wars   videogames  

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Dante's Inferno: The Video Game

Practically since video games were invented, groups of geeky bookworms have passed the time joking about a game based on Inferno, the first part of Dante Alighieri's masterful epic poem known as the Divina Commedia. "Hey, and Minos could attack you with his giant tail! Ha ha! That would be great."

Heads up, nerds: EA finally did it.

Dante's Inferno booth

I went to the Dante's Inferno booth at the 2009 Penny Arcade Expo intending to annoy its staff with smartass questions about how closely the game adheres to the poem. (Maybe a dick move; but turning Inferno into a video game is potentially also a dick move, so let's not get judgmental here, okay?) As it turned out, the EA rep at the booth was completely prepared to address whether players would encounter various obscure political figures from 14th Century Italy in his company's hack-and-slash video game.

"The biggest change we made was to turn Dante from a poet into a warrior," the rep said. Indeed!

Real Dante:

Real Dante

Game Dante:

WOOARRGH! I AM DANTE ALIGHIERI! WOOARRGH!

I'd contend that the biggest change EA made is theological. (By which I mean everything that the poem is actually about.) Confronted with the reality of sin and sustained by a vision of his love Beatrice, Poem Dante recognizes his dependence on God. From what I heard and saw, Game Dante is a warrior in a secular universe where human and cosmic evil can be defeated through skill, muscle and intelligence. Game Dante is on a mission to fight his way through the Nine Circles with a badass scythe made out of a dinosaur spine or some crazy shit, and rescue Beatrice from Satan's clutches. He looks as if he might be able to pull it off.

By telling a story of a human hero who tries to get the better of Satan through strength or cunning, the Dante's Inferno game could be located in the tradition of Western folklore. Exploring this idea further would make a great blog post that I'm never going to write. Much better than this one.

He was of course thinking this in 14th century Tuscan dialect

But anyway, yes: the EA rep said that they couldn't put everyone in the poem into the game, but players will meet many of the historical figures that it mentions. Dante's earthly enemy Filippo Argenti will play a large role in the story. Players who want to know what's going on and who all these people are (as opposed to blowing past them as quickly as possible to get to the next battle) will have many opportunities to be enlightened by Virgil.

The game's website contains some good information about the poem, and who knows? Maybe kids who dig the game will check it out. Attention, teenagers: Dante's Inferno contains demons, people being cut in half with huge swords and people drowning in a massive river of shit. Beg your teacher to assign it to you.

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Filed under  //   Dante   literature   PAX   videogames  

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LAZEROIDS!!!

LAZEROIDS -- a never-ending, massively multiplayer, peer-to-peer version of Asteroids -- was the Innovation category winner in August's Rails Rumble

An MMO of any early 1980s arcade game would get me excited, but Asteroids...erm. I have to admit that I'm very conflicted about Asteroids. I was terrible at it, and loathed and envied the smug kid at my arcade who  boasted that he could play the game "as long as I want, on one quarter." Someone needed to wipe the smirk off that punk's face, but it wasn't going to be me.

(via RWW)

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Filed under  //   1980s   games   misspent youth   videogames  

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Wizard of Wor video game, Midway Mfg. Co. (1980)

I was visiting my grandmother in Albany, Georgia one summer in the early 80s. One day, she had a lot of errands to run; so she gave me $20 for quarters and dropped me off at Aladdin's Castle arcade in the Albany Mall. I spent hours playing Wizard of Wor.

That was one of the best days of my teenage life.

Part of the game's immense appeal was that it talked: the Wizard regularly mocked and abused you, taunting you with his robotic "Ha-ha-ha-ha-ha!" Arcade History's writeup of the game includes all 71 lines of the Wizard's dialogue.

(Thanks to http://www.videogamey.com for the link)

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Filed under  //   1980s   games   misspent youth   videogames  

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